Tomb Raider IV-VI Remastered isn't just a graphics pass. There are quality-of-life changes in there too, plus content that was cut from the original releases. Here are ten things you might've missed.
Dual Pistols Are Back
Lara's dual pistols weren't in the original release of Tomb Raider: The Angel of Darkness, and they are now, though you'll need to pick up a pair of Vector R-35s first.
They're not the only thing restored in The Angel of Darkness, which also gets the Parisian Back Streets training area that was missing before, and Kurtis Trent finally using his Chirugai in gameplay. There's a full breakdown of the Angel of Darkness restorations on the official site.
Tank or Modern Controls
Same as Tomb Raider I-III Remastered, all three games let you pick between Tank Controls and Modern Controls, which matters most for The Angel of Darkness since it was built around analog stick controls on the PlayStation 2.
The developers recommend Modern Controls with a gamepad for Angel of Darkness. Those split the 'action' function across two buttons, one for picking up and moving objects and another for grabbing ledges and shooting, and they suggest setting 'Duck Mode' to 'Hold' as well.
New Movement Options
The Last Revelation and Chronicles both pick up movement tweaks, the handy one being Slide to Run, which drops Lara's stumble animation at the bottom of a slope. There are a few smaller ones on top of that.
The Flyby Camera Maker
Photo Mode is standard in games now, so the collection goes a step further with the Flyby Camera Maker. You map out custom camera paths and make your own cinematic shots with it.
New Graphics Options
The Last Revelation and Chronicles get a Retro FPS toggle, so the retro graphics can run at 60fps instead of the original 30fps, plus Pickup Highlight to make collectibles easier to spot.
The Enemy Health Bar toggle and Action Indicators carry over from the previous collection, and there's a new Ammo Counter for tracking your remaining bullets.
Redesigned Loading Screens
Chronicles and The Angel of Darkness both have completely new loading screens. The Chronicles ones draw on official Core Design renders, and the Angel of Darkness ones were recreated with flourishes meant to suit each level's atmosphere.
Outfit Select
Outfit selection is back across all three games. The Last Revelation and Chronicles let you put Lara's round glasses on from the start, and Angel of Darkness has shades available straight away.
More outfits unlock once you finish each game, with extra rewards for players who go hunting for secrets.
New Game+
New Game+ returns with some twists. In The Last Revelation, Von Croy skips the tutorial during the Angkor Wat level, and in The Angel of Darkness the save game menu is swapped for a GPS-based save system with 48 save points.
Achievements and Trophies
There are over 150 new achievements and trophies to chase across the three games.
Every Core Design Game Is Now Remastered
With Tomb Raider IV-VI Remastered out, the whole Core Design Tomb Raider catalog has had the remaster treatment, all of it playable with either classic or updated visuals.
Tomb Raider I-III Remastered and Tomb Raider IV-VI Remastered are both available on Steam, Nintendo Switch, PlayStation, Xbox, Epic Games Store and GOG.
TLDR;
Tomb Raider IV-VI Remastered is more than a visual upgrade. Dual pistols are back in Angel of Darkness, you can pick your control scheme, and the Flyby Camera Maker lets you build your own cinematic shots.